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17 lines
441 B
17 lines
441 B
using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal struct KernelDescriptor
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{
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public string name;
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// Templates
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public string templatePath;
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public string[] sharedTemplateDirectories;
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// Kernels are defined by a reference pass descriptor, to re-use a lot of systems for generating the graph code.
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public PassDescriptor passDescriptorReference;
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}
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}
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