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using UnityEngine;
namespace UnityEditor.ShaderGraph
{
internal class LabelWidthScope : GUI.Scope
{
float m_previewLabelWidth;
internal LabelWidthScope(int labelPadding = 10, int labelWidth = 251)
{
m_previewLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = labelWidth;
GUILayout.BeginHorizontal();
GUILayout.Space(labelPadding);
GUILayout.BeginVertical();
}
protected override void CloseScope()
{
GUILayout.EndVertical();
GUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = m_previewLabelWidth;
}
}
static class ShaderGraphPreferences
{
static class Keys
{
internal const string variantLimit = "UnityEditor.ShaderGraph.VariantLimit";
internal const string autoAddRemoveBlocks = "UnityEditor.ShaderGraph.AutoAddRemoveBlocks";
internal const string allowDeprecatedBehaviors = "UnityEditor.ShaderGraph.AllowDeprecatedBehaviors";
internal const string zoomStepSize = "UnityEditor.ShaderGraph.ZoomStepSize";
internal const string graphTemplateWorkflow = "UnityEditor.ShaderGraph.GraphTemplateWorkflow";
internal const string openNewGraphOnCreation = "UnityEditor.ShaderGraph.OpenNewGraphOnCreation";
internal const string newNodesPreview = "UnityEditor.ShaderGraph.NewNodesPreview";
}
static bool m_Loaded = false;
internal delegate void PreferenceChangedDelegate();
internal static PreferenceChangedDelegate onVariantLimitChanged;
static int m_PreviewVariantLimit = 2048;
internal static int previewVariantLimit
{
get { return m_PreviewVariantLimit; }
set
{
if (onVariantLimitChanged != null)
onVariantLimitChanged();
TrySave(ref m_PreviewVariantLimit, value, Keys.variantLimit);
}
}
static bool m_AutoAddRemoveBlocks = true;
internal static bool autoAddRemoveBlocks
{
get => m_AutoAddRemoveBlocks;
set => TrySave(ref m_AutoAddRemoveBlocks, value, Keys.autoAddRemoveBlocks);
}
internal static PreferenceChangedDelegate onAllowDeprecatedChanged;
static bool m_AllowDeprecatedBehaviors = false;
internal static bool allowDeprecatedBehaviors
{
get => m_AllowDeprecatedBehaviors;
set
{
TrySave(ref m_AllowDeprecatedBehaviors, value, Keys.allowDeprecatedBehaviors);
if (onAllowDeprecatedChanged != null)
{
onAllowDeprecatedChanged();
}
}
}
internal static PreferenceChangedDelegate onZoomStepSizeChanged;
const float defaultZoomStepSize = 0.5f;
static float m_ZoomStepSize = defaultZoomStepSize;
internal static float zoomStepSize
{
get => m_ZoomStepSize;
set
{
TrySave(ref m_ZoomStepSize, value, Keys.zoomStepSize);
if (onZoomStepSizeChanged != null)
{
onZoomStepSizeChanged();
}
}
}
internal enum GraphTemplateWorkflow { MaterialVariant, Material }
const GraphTemplateWorkflow defaultGraphTemplateWorkflow = GraphTemplateWorkflow.MaterialVariant;
static GraphTemplateWorkflow m_GraphTemplateWorkflow = defaultGraphTemplateWorkflow;
static GraphTemplateWorkflow graphTemplateWorkflow
{
get => m_GraphTemplateWorkflow;
set => TrySave(ref m_GraphTemplateWorkflow, value, Keys.graphTemplateWorkflow);
}
internal static GraphTemplateWorkflow GetOrPromptGraphTemplateWorkflow()
{
if (!EditorPrefs.HasKey(Keys.graphTemplateWorkflow))
{
bool userPref = EditorUtility.DisplayDialog("Shader Graph Preferences", "Should the new Material be made a variant of the Shader Graph sub asset, or a Material using the Shader?\nThis can be changed later in Editor Preferences.", "Material Variant", "Material");
TrySave(ref m_GraphTemplateWorkflow, userPref ? GraphTemplateWorkflow.MaterialVariant : GraphTemplateWorkflow.Material, Keys.graphTemplateWorkflow, true);
}
return m_GraphTemplateWorkflow;
}
static bool m_OpenNewGraphOnCreation = true;
static bool openNewGraphOnCreation
{
get => m_OpenNewGraphOnCreation;
set => TrySave(ref m_OpenNewGraphOnCreation, value, Keys.openNewGraphOnCreation);
}
static bool m_NewNodesPreview = true;
internal static bool newNodesPreview
{
get => m_NewNodesPreview;
private set => TrySave(ref m_NewNodesPreview, value, Keys.newNodesPreview);
}
internal static bool GetOrPromptOpenNewGraphOnCreation()
{
if (!EditorPrefs.HasKey(Keys.openNewGraphOnCreation))
{
bool userPref = EditorUtility.DisplayDialog("Shader Graph Preferences", "Should Shader Graph assets open upon creation?\nThis can be changed later in Editor Preferences.", "Yes", "No");
TrySave(ref m_OpenNewGraphOnCreation, userPref, Keys.openNewGraphOnCreation, true);
}
return m_OpenNewGraphOnCreation;
}
static ShaderGraphPreferences()
{
Load();
}
[SettingsProvider]
static SettingsProvider PreferenceGUI()
{
return new SettingsProvider("Preferences/Shader Graph", SettingsScope.User)
{
guiHandler = searchContext => OpenGUI()
};
}
static void OpenGUI()
{
if (!m_Loaded)
Load();
using (var scope = new LabelWidthScope(10, 300))
{
var actualLimit = ShaderGraphProjectSettings.instance.overrideShaderVariantLimit
? ShaderGraphProjectSettings.instance.shaderVariantLimit
: ShaderGraphProjectSettings.defaultVariantLimit;
var willPreviewVariantBeIgnored = ShaderGraphPreferences.previewVariantLimit > actualLimit || ShaderGraphProjectSettings.instance.overrideShaderVariantLimit;
var variantLimitLabel = willPreviewVariantBeIgnored
? new GUIContent("Preview Variant Limit", EditorGUIUtility.IconContent("console.infoicon").image, $"The Preview Variant Limit is higher than the Shader Variant Limit in Project Settings: {actualLimit}. The Preview Variant Limit will be ignored.")
: new GUIContent("Preview Variant Limit");
EditorGUI.BeginChangeCheck();
var variantLimitValue = EditorGUILayout.DelayedIntField(variantLimitLabel, previewVariantLimit);
variantLimitValue = Mathf.Max(0, variantLimitValue);
if (EditorGUI.EndChangeCheck())
{
previewVariantLimit = variantLimitValue;
}
EditorGUI.BeginChangeCheck();
var autoAddRemoveBlocksValue = EditorGUILayout.Toggle("Automatically Add and Remove Block Nodes", autoAddRemoveBlocks);
if (EditorGUI.EndChangeCheck())
{
autoAddRemoveBlocks = autoAddRemoveBlocksValue;
}
EditorGUI.BeginChangeCheck();
var allowDeprecatedBehaviorsValue = EditorGUILayout.Toggle("Enable Deprecated Nodes", allowDeprecatedBehaviors);
if (EditorGUI.EndChangeCheck())
{
allowDeprecatedBehaviors = allowDeprecatedBehaviorsValue;
}
EditorGUI.BeginChangeCheck();
var zoomStepSizeValue = EditorGUILayout.Slider(new GUIContent("Zoom Step Size", $"Default is 0.5"), zoomStepSize, 0.0f, 1f);
if (EditorGUI.EndChangeCheck())
{
zoomStepSize = zoomStepSizeValue;
}
EditorGUI.BeginChangeCheck();
var graphTemplateWorkflowValue = EditorGUILayout.EnumPopup(new GUIContent("Graph Template Workflow", "When creating a new Shadergraph asset from specific menu items, determine if a reference should use a variant of the newly created material sub-asset or the shader itself."), graphTemplateWorkflow);
if (EditorGUI.EndChangeCheck())
{
graphTemplateWorkflow = (GraphTemplateWorkflow)graphTemplateWorkflowValue;
}
EditorGUI.BeginChangeCheck();
var openNewGraphOnCreationValue = EditorGUILayout.Toggle(new GUIContent("Open new Shader Graphs automatically", "Choose whether new ShaderGraph assets should automatically open for editing."), openNewGraphOnCreation);
if (EditorGUI.EndChangeCheck())
{
openNewGraphOnCreation = openNewGraphOnCreationValue;
}
EditorGUI.BeginChangeCheck();
var newNodesPreviewValue = EditorGUILayout.Toggle(new GUIContent("Expand Node Preview on Node creation", "Choose whether newly added Nodes' Previews should be expanded."), newNodesPreview);
if (EditorGUI.EndChangeCheck())
{
newNodesPreview = newNodesPreviewValue;
}
}
}
static void Load()
{
m_PreviewVariantLimit = EditorPrefs.GetInt(Keys.variantLimit, 128);
m_AutoAddRemoveBlocks = EditorPrefs.GetBool(Keys.autoAddRemoveBlocks, true);
m_AllowDeprecatedBehaviors = EditorPrefs.GetBool(Keys.allowDeprecatedBehaviors, false);
m_ZoomStepSize = EditorPrefs.GetFloat(Keys.zoomStepSize, defaultZoomStepSize);
m_GraphTemplateWorkflow = (GraphTemplateWorkflow)EditorPrefs.GetInt(Keys.graphTemplateWorkflow, (int)defaultGraphTemplateWorkflow);
m_OpenNewGraphOnCreation = EditorPrefs.GetBool(Keys.openNewGraphOnCreation, true);
m_NewNodesPreview = EditorPrefs.GetBool(Keys.newNodesPreview, true);
m_Loaded = true;
}
static void TrySave<T>(ref T field, T newValue, string key, bool forceSave = false)
{
if (field.Equals(newValue) && !forceSave)
return;
if (typeof(T) == typeof(float))
EditorPrefs.SetFloat(key, (float)(object)newValue);
else if (typeof(T) == typeof(int))
EditorPrefs.SetInt(key, (int)(object)newValue);
else if (typeof(T) == typeof(bool))
EditorPrefs.SetBool(key, (bool)(object)newValue);
else if (typeof(T) == typeof(string))
EditorPrefs.SetString(key, (string)(object)newValue);
else if (typeof(T).IsEnum)
EditorPrefs.SetInt(key, (int)(object)newValue);
field = newValue;
}
}
}