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using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.Experimental.GraphView;
namespace UnityEditor.VFX.UI
{
internal class VFXFlowEdgeController : VFXEdgeController<VFXFlowAnchorController>
{
public VFXFlowEdgeController(VFXFlowAnchorController input, VFXFlowAnchorController output) : base(input, output)
{
}
public override void ApplyChanges()
{
NotifyChange(AnyThing);
}
}
}