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33 lines
897 B
33 lines
897 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Range", "Remap")]
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class RemapNode : CodeFunctionNode
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{
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public RemapNode()
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{
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name = "Remap";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Remap(
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[Slot(0, Binding.None, -1, -1, -1, -1)] DynamicDimensionVector In,
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[Slot(1, Binding.None, -1, 1, 0, 0)] Vector2 InMinMax,
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[Slot(2, Binding.None, 0, 1, 0, 0)] Vector2 OutMinMax,
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[Slot(3, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
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}
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";
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}
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}
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}
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