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36 lines
1019 B
36 lines
1019 B
namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Reciprocal")]
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[VFXInfo(name = "Reciprocal (1/x)", category = "Math/Arithmetic", synonyms = new []{ "inverse" })]
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class Reciprocal : VFXOperatorNumericUniform
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{
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public class InputProperties
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{
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public float x = 1.0f;
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}
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protected override sealed string operatorName { get { return "Reciprocal (1/x)"; } }
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protected override double defaultValueDouble
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{
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get
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{
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return 1.0;
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}
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}
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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var expression = inputExpression[0];
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return new[] { VFXOperatorUtility.Reciprocal(expression) };
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}
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protected sealed override ValidTypeRule typeFilter
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{
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get
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{
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return ValidTypeRule.allowEverythingExceptIntegerAndDirection;
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}
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}
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}
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}
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