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128 lines
3.8 KiB
128 lines
3.8 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering
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{
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using IProvider = FilterWindow.IProvider;
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using Element = FilterWindow.Element;
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using GroupElement = FilterWindow.GroupElement;
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class VolumeComponentProvider : IProvider
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{
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class VolumeComponentElement : Element
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{
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public Type type;
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public VolumeComponentElement(int level, string label, Type type)
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{
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this.level = level;
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this.type = type;
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// TODO: Add support for custom icons
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content = new GUIContent(label);
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}
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}
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class PathNode : IComparable<PathNode>
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{
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public List<PathNode> nodes = new List<PathNode>();
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public string name;
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public Type type;
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public int CompareTo(PathNode other)
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{
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return name.CompareTo(other.name);
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}
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}
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public Vector2 position { get; set; }
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VolumeProfile m_Target;
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VolumeComponentListEditor m_TargetEditor;
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public VolumeComponentProvider(VolumeProfile target, VolumeComponentListEditor targetEditor)
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{
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m_Target = target;
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m_TargetEditor = targetEditor;
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}
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public void CreateComponentTree(List<Element> tree)
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{
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var currentPipelineAssetType = GraphicsSettings.currentRenderPipelineAssetType;
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if (currentPipelineAssetType == null)
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{
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tree.Add(new GroupElement(0, "No SRP in use"));
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return;
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}
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tree.Add(new GroupElement(0, "Volume Overrides"));
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var volumeComponentTypesFiltered = VolumeManager.instance.GetVolumeComponentsForDisplay(currentPipelineAssetType);
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if (volumeComponentTypesFiltered.Count == 0)
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return;
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var rootNode = new PathNode();
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foreach (var (path, t) in volumeComponentTypesFiltered)
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{
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// Skip components that have already been added to the volume
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if (m_Target.Has(t))
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continue;
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// Prep the categories & types tree
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AddNode(rootNode, path, t);
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}
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// Recursively add all elements to the tree
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Traverse(rootNode, 1, tree);
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}
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public bool GoToChild(Element element, bool addIfComponent)
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{
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if (element is VolumeComponentElement volumeComponentElement)
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{
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m_TargetEditor.AddComponent(volumeComponentElement.type);
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return true;
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}
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return false;
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}
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void AddNode(PathNode root, string path, Type type)
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{
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var current = root;
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var parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (var part in parts)
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{
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var child = current.nodes.Find(x => x.name == part);
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if (child == null)
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{
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child = new PathNode { name = part, type = type };
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current.nodes.Add(child);
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}
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current = child;
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}
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}
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void Traverse(PathNode node, int depth, List<Element> tree)
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{
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node.nodes.Sort();
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foreach (var n in node.nodes)
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{
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if (n.nodes.Count > 0) // Group
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{
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tree.Add(new GroupElement(depth, n.name));
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Traverse(n, depth + 1, tree);
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}
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else // Element
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{
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tree.Add(new VolumeComponentElement(depth, n.name, n.type));
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}
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}
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}
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}
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}
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