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39 lines
1.2 KiB
39 lines
1.2 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESPROBEVOLUMES_CS_HLSL
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#define SHADERVARIABLESPROBEVOLUMES_CS_HLSL
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//
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// UnityEngine.Rendering.APVLeakReductionMode: static fields
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//
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#define APVLEAKREDUCTIONMODE_NONE (0)
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#define APVLEAKREDUCTIONMODE_PERFORMANCE (1)
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#define APVLEAKREDUCTIONMODE_QUALITY (2)
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#define APVLEAKREDUCTIONMODE_VALIDITY_BASED (1)
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#define APVLEAKREDUCTIONMODE_VALIDITY_AND_NORMAL_BASED (2)
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//
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// UnityEngine.Rendering.APVDefinitions: static fields
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//
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#define PROBE_INDEX_CHUNK_SIZE (243)
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#define PROBE_VALIDITY_THRESHOLD (0.05)
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#define PROBE_MAX_REGION_COUNT (4)
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// Generated from UnityEngine.Rendering.ShaderVariablesProbeVolumes
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesProbeVolumes, b6)
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float4 _Offset_LayerCount;
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float4 _MinLoadedCellInEntries_IndirectionEntryDim;
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float4 _MaxLoadedCellInEntries_RcpIndirectionEntryDim;
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float4 _PoolDim_MinBrickSize;
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float4 _RcpPoolDim_XY;
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float4 _MinEntryPos_Noise;
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uint4 _EntryCount_X_XY_LeakReduction;
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float4 _Biases_NormalizationClamp;
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float4 _FrameIndex_Weights;
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uint4 _ProbeVolumeLayerMask;
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CBUFFER_END
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#endif
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