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41 lines
1.1 KiB
41 lines
1.1 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef PROBEREFERENCEVOLUME_STREAMING_CS_HLSL
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#define PROBEREFERENCEVOLUME_STREAMING_CS_HLSL
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// Generated from UnityEngine.Rendering.ProbeReferenceVolume+CellStreamingScratchBufferLayout
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// PackingRules = Exact
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CBUFFER_START(CellStreamingScratchBufferLayout)
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int _SharedDestChunksOffset;
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int _L0L1rxOffset;
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int _L1GryOffset;
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int _L1BrzOffset;
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int _ValidityOffset;
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int _ProbeOcclusionOffset;
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int _SkyOcclusionOffset;
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int _SkyShadingDirectionOffset;
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int _L2_0Offset;
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int _L2_1Offset;
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int _L2_2Offset;
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int _L2_3Offset;
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int _L0Size;
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int _L0ProbeSize;
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int _L1Size;
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int _L1ProbeSize;
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int _ValiditySize;
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int _ValidityProbeSize;
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int _ProbeOcclusionSize;
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int _ProbeOcclusionProbeSize;
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int _SkyOcclusionSize;
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int _SkyOcclusionProbeSize;
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int _SkyShadingDirectionSize;
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int _SkyShadingDirectionProbeSize;
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int _L2Size;
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int _L2ProbeSize;
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int _ProbeCountInChunkLine;
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int _ProbeCountInChunkSlice;
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CBUFFER_END
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#endif
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