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using UnityEngine;
namespace UnityEditor.Rendering.HighDefinition
{
static partial class HDCameraUI
{
partial class Environment
{
class Styles
{
public static readonly GUIContent backgroundType = EditorGUIUtility.TrTextContent("Background Type", "Specifies the type of background the Camera applies when it clears the screen before rendering a frame. Be aware that when setting this to None, the background is never cleared and since HDRP shares render texture between cameras, you may end up with garbage from previous rendering.");
public static readonly GUIContent backgroundColor = EditorGUIUtility.TrTextContent("Background Color", "The Background Color used to clear the screen when selecting Background Color before rendering.");
public static readonly GUIContent volumeAnchorOverride = EditorGUIUtility.TrTextContent("Volume Anchor Override");
public static readonly GUIContent probeLayerMask = EditorGUIUtility.TrTextContent("Probe Layer Mask", "The layer mask to use to cull probe influences.");
}
}
}
}