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using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.VFX.Operator
{
class ConeVolumeDeprecated : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the cone used for the volume calculation.")]
public Cone cone = new Cone();
}
public class OutputProperties
{
[Tooltip("Outputs the volume of the cone.")]
public float volume;
}
override public string name { get { return "Volume (Cone) (deprecated)"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new VFXExpression[] { VFXOperatorUtility.ConeVolume(inputExpression[1], inputExpression[2], inputExpression[3]) };
}
public override void Sanitize(int version)
{
var newVolume = ScriptableObject.CreateInstance<Operator.ConeVolume>();
SanitizeHelper.MigrateTConeFromCone(newVolume.inputSlots[0], inputSlots[0]);
VFXSlot.CopyLinksAndValue(newVolume.outputSlots[0], outputSlots[0], true);
ReplaceModel(newVolume, this);
}
}
}