You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

156 lines
7.1 KiB

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
[CustomEditor(typeof(ChainIKConstraint))]
[CanEditMultipleObjects]
class ChainIKConstraintEditor : Editor
{
static class Content
{
public static readonly GUIContent root = EditorGUIUtility.TrTextContent(
"Root",
"The root GameObject of the chain hierarchy."
);
public static readonly GUIContent tip = EditorGUIUtility.TrTextContent(
"Tip",
"The final GameObject of the chain hierarchy. It must be a descendant of the Root GameObject."
);
public static readonly GUIContent target = EditorGUIUtility.TrTextContent(
"Target",
"The GameObject that specifies the desired target transform for the chain's Tip."
);
public static readonly GUIContent sourceObjects = new GUIContent(CommonContent.sourceObjects.text);
public static readonly GUIContent chainRotationWeight = EditorGUIUtility.TrTextContent(
"Chain Rotation Weight",
"The weight of rotations applied throughout the chain."
);
public static readonly GUIContent tipRotationWeight = EditorGUIUtility.TrTextContent(
"Tip Rotation Weight",
"The weight of the rotation applied to the Tip."
);
public static readonly GUIContent maxIterations = EditorGUIUtility.TrTextContent(
"Max Iterations",
"The maximum number of solver iterations to perform to try to make the Tip reach the Target within the specified Tolerance threshold."
);
public static readonly GUIContent tolerance = EditorGUIUtility.TrTextContent(
"Tolerance",
"Distance tolerance between the Target and Tip GameObjects. " +
"The solver will finish its computation if the distance is less than this value at any point, even if Max Iterations has not been reached."
);
}
SerializedProperty m_Weight;
SerializedProperty m_Root;
SerializedProperty m_Tip;
SerializedProperty m_Target;
SerializedProperty m_ChainRotationWeight;
SerializedProperty m_TipRotationWeight;
SerializedProperty m_MaxIterations;
SerializedProperty m_Tolerance;
SerializedProperty m_MaintainTargetPositionOffset;
SerializedProperty m_MaintainTargetRotationOffset;
readonly FoldoutState m_SourceObjectsToggle = FoldoutState.ForSourceObjects<ChainIKConstraintEditor>();
readonly FoldoutState m_SettingsToggle = FoldoutState.ForSettings<ChainIKConstraintEditor>();
void OnEnable()
{
m_Weight = serializedObject.FindProperty("m_Weight");
var data = serializedObject.FindProperty("m_Data");
m_Root = data.FindPropertyRelative("m_Root");
m_Tip = data.FindPropertyRelative("m_Tip");
m_Target = data.FindPropertyRelative("m_Target");
m_ChainRotationWeight = data.FindPropertyRelative("m_ChainRotationWeight");
m_TipRotationWeight = data.FindPropertyRelative("m_TipRotationWeight");
m_MaxIterations = data.FindPropertyRelative("m_MaxIterations");
m_Tolerance = data.FindPropertyRelative("m_Tolerance");
m_MaintainTargetPositionOffset = data.FindPropertyRelative("m_MaintainTargetPositionOffset");
m_MaintainTargetRotationOffset = data.FindPropertyRelative("m_MaintainTargetRotationOffset");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_Weight, CommonContent.weight);
EditorGUILayout.PropertyField(m_Root, Content.root);
EditorGUILayout.PropertyField(m_Tip, Content.tip);
m_SourceObjectsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SourceObjectsToggle.value, Content.sourceObjects);
if (m_SourceObjectsToggle.value)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_Target, Content.target);
EditorGUI.indentLevel--;
}
EditorGUILayout.EndFoldoutHeaderGroup();
m_SettingsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsToggle.value, CommonContent.settings);
if (m_SettingsToggle.value)
{
EditorGUI.indentLevel++;
MaintainOffsetHelper.DoDropdown(CommonContent.maintainIKTargetOffset, m_MaintainTargetPositionOffset, m_MaintainTargetRotationOffset);
EditorGUILayout.PropertyField(m_ChainRotationWeight, Content.chainRotationWeight);
EditorGUILayout.PropertyField(m_TipRotationWeight, Content.tipRotationWeight);
EditorGUILayout.PropertyField(m_MaxIterations, Content.maxIterations);
EditorGUILayout.PropertyField(m_Tolerance, Content.tolerance);
EditorGUI.indentLevel--;
}
EditorGUILayout.EndFoldoutHeaderGroup();
serializedObject.ApplyModifiedProperties();
}
[MenuItem("CONTEXT/ChainIKConstraint/Transfer motion to skeleton", false, 612)]
public static void TransferMotionToSkeleton(MenuCommand command)
{
var constraint = command.context as ChainIKConstraint;
BakeUtils.TransferMotionToSkeleton(constraint);
}
[MenuItem("CONTEXT/ChainIKConstraint/Transfer motion to skeleton", true)]
public static bool TransferMotionValidate(MenuCommand command)
{
var constraint = command.context as ChainIKConstraint;
return BakeUtils.TransferMotionValidate(constraint);
}
}
[BakeParameters(typeof(ChainIKConstraint))]
class ChainIKConstraintBakeParameters : BakeParameters<ChainIKConstraint>
{
public override bool canBakeToSkeleton => true;
public override bool canBakeToConstraint => false;
public override IEnumerable<EditorCurveBinding> GetSourceCurveBindings(RigBuilder rigBuilder, ChainIKConstraint constraint)
{
var bindings = new List<EditorCurveBinding>();
EditorCurveBindingUtils.CollectTRBindings(rigBuilder.transform, constraint.data.target, bindings);
return bindings;
}
public override IEnumerable<EditorCurveBinding> GetConstrainedCurveBindings(RigBuilder rigBuilder, ChainIKConstraint constraint)
{
var bindings = new List<EditorCurveBinding>();
var root = constraint.data.root;
var tip = constraint.data.tip;
var tmp = tip;
while (tmp != root)
{
EditorCurveBindingUtils.CollectRotationBindings(rigBuilder.transform, tmp, bindings);
tmp = tmp.parent;
}
EditorCurveBindingUtils.CollectRotationBindings(rigBuilder.transform, root, bindings);
return bindings;
}
}
}