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122 lines
5.0 KiB
122 lines
5.0 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Animations.Rigging;
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namespace UnityEditor.Animations.Rigging
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{
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[CustomEditor(typeof(DampedTransform))]
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[CanEditMultipleObjects]
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class DampedTransformEditor : Editor
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{
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static class Content
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{
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public static readonly GUIContent source = EditorGUIUtility.TrTextContent(
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"Source",
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"The GameObject that influences the Constrained Object's transform."
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);
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public static readonly GUIContent dampPosition = EditorGUIUtility.TrTextContent(
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"Damp Position",
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"The weight of positional damping to apply to the Constrained Object."
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);
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public static readonly GUIContent dampRotation = EditorGUIUtility.TrTextContent(
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"Damp Rotation",
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"The weight of rotational damping to apply to the Constrained Object."
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);
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public static readonly GUIContent maintainAim = EditorGUIUtility.TrTextContent(
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"Maintain Aim",
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"Specifies whether to maintain the initial rotation offset between the Constrained Object and the Source Object."
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);
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}
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SerializedProperty m_Weight;
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SerializedProperty m_ConstrainedObject;
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SerializedProperty m_Source;
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SerializedProperty m_DampPosition;
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SerializedProperty m_DampRotation;
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SerializedProperty m_MaintainAim;
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readonly FoldoutState m_SourceObjectsToggle = FoldoutState.ForSourceObjects<DampedTransformEditor>();
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readonly FoldoutState m_SettingsToggle = FoldoutState.ForSettings<DampedTransformEditor>();
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void OnEnable()
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{
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m_Weight = serializedObject.FindProperty("m_Weight");
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var data = serializedObject.FindProperty("m_Data");
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m_ConstrainedObject = data.FindPropertyRelative("m_ConstrainedObject");
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m_Source = data.FindPropertyRelative("m_Source");
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m_DampPosition = data.FindPropertyRelative("m_DampPosition");
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m_DampRotation = data.FindPropertyRelative("m_DampRotation");
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m_MaintainAim = data.FindPropertyRelative("m_MaintainAim");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_Weight, CommonContent.weight);
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EditorGUILayout.PropertyField(m_ConstrainedObject, CommonContent.constrainedObject);
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m_SourceObjectsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SourceObjectsToggle.value, Content.source);
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if (m_SourceObjectsToggle.value)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_Source, Content.source);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndFoldoutHeaderGroup();
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m_SettingsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsToggle.value, CommonContent.settings);
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if (m_SettingsToggle.value)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_DampPosition, Content.dampPosition);
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EditorGUILayout.PropertyField(m_DampRotation, Content.dampRotation);
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EditorGUILayout.PropertyField(m_MaintainAim, Content.maintainAim);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndFoldoutHeaderGroup();
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serializedObject.ApplyModifiedProperties();
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}
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[MenuItem("CONTEXT/DampedTransform/Transfer motion to skeleton", false, 612)]
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public static void TransferMotionToSkeleton(MenuCommand command)
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{
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var constraint = command.context as DampedTransform;
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BakeUtils.TransferMotionToSkeleton(constraint);
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}
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[MenuItem("CONTEXT/DampedTransform/Transfer motion to skeleton", true)]
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public static bool TransferMotionValidate(MenuCommand command)
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{
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var constraint = command.context as DampedTransform;
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return BakeUtils.TransferMotionValidate(constraint);
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}
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}
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[BakeParameters(typeof(DampedTransform))]
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class DampedTransformBakeParameters : BakeParameters<DampedTransform>
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{
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public override bool canBakeToSkeleton => true;
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public override bool canBakeToConstraint => false;
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public override IEnumerable<EditorCurveBinding> GetSourceCurveBindings(RigBuilder rigBuilder, DampedTransform constraint)
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{
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var bindings = new List<EditorCurveBinding>();
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EditorCurveBindingUtils.CollectTRBindings(rigBuilder.transform, constraint.data.sourceObject, bindings);
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return bindings;
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}
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public override IEnumerable<EditorCurveBinding> GetConstrainedCurveBindings(RigBuilder rigBuilder, DampedTransform constraint)
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{
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var bindings = new List<EditorCurveBinding>();
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EditorCurveBindingUtils.CollectTRBindings(rigBuilder.transform, constraint.data.constrainedObject, bindings);
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return bindings;
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}
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}
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}
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