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143 lines
6.0 KiB
143 lines
6.0 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Animations.Rigging;
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namespace UnityEditor.Animations.Rigging
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{
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[CustomEditor(typeof(TwistChainConstraint))]
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[CanEditMultipleObjects]
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class TwistChainConstraintEditor : Editor
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{
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static class Content
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{
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public static readonly GUIContent root = EditorGUIUtility.TrTextContent(
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"Root",
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"The root GameObject of the chain hierarchy."
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);
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public static readonly GUIContent tip = EditorGUIUtility.TrTextContent(
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"Tip",
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"The final GameObject of the chain hierarchy. It must be a descendant of the Root GameObject."
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);
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public static readonly GUIContent sourceObjects = new GUIContent(CommonContent.sourceObjects.text);
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public static readonly GUIContent rootTarget = EditorGUIUtility.TrTextContent(
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"Root Target",
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"The GameObject that specifies the desired target rotation for the chain's Root."
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);
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public static readonly GUIContent tipTarget = EditorGUIUtility.TrTextContent(
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"Tip Target",
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"The GameObject that specifies the desired target rotation for the chain's Tip."
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);
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public static readonly GUIContent curve = EditorGUIUtility.TrTextContent(
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"Curve",
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"A curve with a normalized domain and range, specifying how the twist rotation should be distributed down the length of the chain."
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);
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}
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SerializedProperty m_Weight;
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SerializedProperty m_Root;
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SerializedProperty m_Tip;
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SerializedProperty m_RootTarget;
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SerializedProperty m_TipTarget;
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SerializedProperty m_Curve;
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readonly FoldoutState m_SourceObjectsToggle = FoldoutState.ForSourceObjects<TwistChainConstraintEditor>();
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readonly FoldoutState m_SettingsToggle = FoldoutState.ForSettings<TwistChainConstraintEditor>();
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void OnEnable()
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{
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m_Weight = serializedObject.FindProperty("m_Weight");
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var data = serializedObject.FindProperty("m_Data");
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m_RootTarget = data.FindPropertyRelative("m_RootTarget");
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m_TipTarget = data.FindPropertyRelative("m_TipTarget");
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m_Root = data.FindPropertyRelative("m_Root");
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m_Tip = data.FindPropertyRelative("m_Tip");
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m_Curve = data.FindPropertyRelative("m_Curve");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_Weight, CommonContent.weight);
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EditorGUILayout.PropertyField(m_Root, Content.root);
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EditorGUILayout.PropertyField(m_Tip, Content.tip);
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m_SourceObjectsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SourceObjectsToggle.value, Content.sourceObjects);
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if (m_SourceObjectsToggle.value)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_RootTarget, Content.rootTarget);
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EditorGUILayout.PropertyField(m_TipTarget, Content.tipTarget);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndFoldoutHeaderGroup();
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m_SettingsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsToggle.value, CommonContent.settings);
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if (m_SettingsToggle.value)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_Curve, Content.curve);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndFoldoutHeaderGroup();
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serializedObject.ApplyModifiedProperties();
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}
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[MenuItem("CONTEXT/TwistChainConstraint/Transfer motion to constraint", false, 611)]
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public static void TransferMotionToConstraint(MenuCommand command)
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{
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var constraint = command.context as TwistChainConstraint;
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BakeUtils.TransferMotionToConstraint(constraint);
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}
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[MenuItem("CONTEXT/TwistChainConstraint/Transfer motion to skeleton", false, 612)]
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public static void TransferMotionToSkeleton(MenuCommand command)
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{
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var constraint = command.context as TwistChainConstraint;
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BakeUtils.TransferMotionToSkeleton(constraint);
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}
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[MenuItem("CONTEXT/TwistChainConstraint/Transfer motion to constraint", true)]
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[MenuItem("CONTEXT/TwistChainConstraint/Transfer motion to skeleton", true)]
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public static bool TransferMotionValidate(MenuCommand command)
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{
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var constraint = command.context as TwistChainConstraint;
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return BakeUtils.TransferMotionValidate(constraint);
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}
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}
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[BakeParameters(typeof(TwistChainConstraint))]
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class TwistChainConstraintBakeParameters : BakeParameters<TwistChainConstraint>
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{
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public override bool canBakeToSkeleton => true;
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public override bool canBakeToConstraint => true;
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public override IEnumerable<EditorCurveBinding> GetSourceCurveBindings(RigBuilder rigBuilder, TwistChainConstraint constraint)
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{
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var bindings = new List<EditorCurveBinding>();
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EditorCurveBindingUtils.CollectTRBindings(rigBuilder.transform, constraint.data.rootTarget, bindings);
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EditorCurveBindingUtils.CollectTRBindings(rigBuilder.transform, constraint.data.tipTarget, bindings);
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return bindings;
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}
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public override IEnumerable<EditorCurveBinding> GetConstrainedCurveBindings(RigBuilder rigBuilder, TwistChainConstraint constraint)
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{
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var bindings = new List<EditorCurveBinding>();
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// Retrieve chain in-between root and tip transforms.
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Transform[] chain = ConstraintsUtils.ExtractChain(constraint.data.root, constraint.data.tip);
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for (int i = 0; i < chain.Length; ++i)
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{
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EditorCurveBindingUtils.CollectRotationBindings(rigBuilder.transform, chain[i], bindings);
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}
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return bindings;
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}
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}
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}
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