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116 lines
4.7 KiB
116 lines
4.7 KiB
using Unity.Collections;
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using UnityEngine;
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using UnityEngine.Animations;
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using UnityEngine.Animations.Rigging;
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namespace UnityEditor.Animations.Rigging
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{
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/// <summary>
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/// The MultiParent inverse constraint job.
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/// </summary>
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[Unity.Burst.BurstCompile]
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public struct MultiParentInverseConstraintJob : IWeightedAnimationJob
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{
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const float k_Epsilon = 1e-5f;
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/// <summary>The Transform handle for the constrained object Transform.</summary>
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public ReadOnlyTransformHandle driven;
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/// <summary>The Transform handle for the constrained object parent Transform.</summary>
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public ReadOnlyTransformHandle drivenParent;
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/// <summary>List of Transform handles for the source objects.</summary>
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public NativeArray<ReadWriteTransformHandle> sourceTransforms;
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/// <summary>List of weights for the source objects.</summary>
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public NativeArray<PropertyStreamHandle> sourceWeights;
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/// <summary>List of offsets to apply to source rotations if maintainOffset is enabled.</summary>
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public NativeArray<AffineTransform> sourceOffsets;
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/// <inheritdoc />
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public FloatProperty jobWeight { get; set; }
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/// <summary>
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/// Defines what to do when processing the root motion.
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/// </summary>
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/// <param name="stream">The animation stream to work on.</param>
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public void ProcessRootMotion(AnimationStream stream) { }
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/// <summary>
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/// Defines what to do when processing the animation.
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/// </summary>
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/// <param name="stream">The animation stream to work on.</param>
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public void ProcessAnimation(AnimationStream stream)
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{
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jobWeight.Set(stream, 1f);
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driven.GetGlobalTR(stream, out Vector3 currentWPos, out Quaternion currentWRot);
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var drivenTx = new AffineTransform(currentWPos, currentWRot);
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for (int i = 0; i < sourceTransforms.Length; ++i)
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{
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sourceWeights[i].SetFloat(stream, 1f);
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var sourceTransform = sourceTransforms[i];
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sourceTransform.GetGlobalTR(stream, out var sourcePosition, out var sourceRotation);
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var result = drivenTx;
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result *= sourceOffsets[i];
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sourceTransform.SetGlobalTR(stream, result.translation, result.rotation);
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sourceTransforms[i] = sourceTransform;
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}
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}
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}
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/// <summary>
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/// The MultiParent inverse constraint job binder.
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/// </summary>
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/// <typeparam name="T">The constraint data type</typeparam>
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public class MultiParentInverseConstraintJobBinder<T> : AnimationJobBinder<MultiParentInverseConstraintJob, T>
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where T : struct, IAnimationJobData, IMultiParentConstraintData
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{
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/// <inheritdoc />
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public override MultiParentInverseConstraintJob Create(Animator animator, ref T data, Component component)
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{
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var job = new MultiParentInverseConstraintJob();
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job.driven = ReadOnlyTransformHandle.Bind(animator, data.constrainedObject);
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job.drivenParent = ReadOnlyTransformHandle.Bind(animator, data.constrainedObject.parent);
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WeightedTransformArray sourceObjects = data.sourceObjects;
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WeightedTransformArrayBinder.BindReadWriteTransforms(animator, component, sourceObjects, out job.sourceTransforms);
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WeightedTransformArrayBinder.BindWeights(animator, component, sourceObjects, data.sourceObjectsProperty, out job.sourceWeights);
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job.sourceOffsets = new NativeArray<AffineTransform>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);
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for (int i = 0; i < sourceObjects.Count; ++i)
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{
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var sourceTransform = sourceObjects[i].transform;
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var srcTx = new AffineTransform(sourceTransform.position, sourceTransform.rotation);
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var srcOffset = AffineTransform.identity;
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var tmp = srcTx.InverseMul(drivenTx);
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if (data.maintainPositionOffset)
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srcOffset.translation = tmp.translation;
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if (data.maintainRotationOffset)
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srcOffset.rotation = tmp.rotation;
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srcOffset = srcOffset.Inverse();
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job.sourceOffsets[i] = srcOffset;
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}
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return job;
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}
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/// <inheritdoc />
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public override void Destroy(MultiParentInverseConstraintJob job)
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{
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job.sourceTransforms.Dispose();
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job.sourceWeights.Dispose();
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job.sourceOffsets.Dispose();
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}
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}
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}
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