You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
4.3 KiB
99 lines
4.3 KiB
using UnityEngine;
|
|
using UnityEngine.Animations;
|
|
using UnityEngine.Animations.Rigging;
|
|
|
|
namespace UnityEditor.Animations.Rigging
|
|
{
|
|
/// <summary>
|
|
/// The TwoBoneIK inverse constraint job.
|
|
/// </summary>
|
|
[Unity.Burst.BurstCompile]
|
|
public struct TwoBoneIKInverseConstraintJob : IWeightedAnimationJob
|
|
{
|
|
const float k_SqrEpsilon = 1e-8f;
|
|
|
|
/// <summary>The transform handle for the root transform.</summary>
|
|
public ReadOnlyTransformHandle root;
|
|
/// <summary>The transform handle for the mid transform.</summary>
|
|
public ReadOnlyTransformHandle mid;
|
|
/// <summary>The transform handle for the tip transform.</summary>
|
|
public ReadOnlyTransformHandle tip;
|
|
|
|
/// <summary>The transform handle for the hint transform.</summary>
|
|
public ReadWriteTransformHandle hint;
|
|
/// <summary>The transform handle for the target transform.</summary>
|
|
public ReadWriteTransformHandle target;
|
|
|
|
/// <summary>The offset applied to the target transform if maintainTargetPositionOffset or maintainTargetRotationOffset is enabled.</summary>
|
|
public AffineTransform targetOffset;
|
|
|
|
/// <summary>The weight for which target position has an effect on IK calculations. This is a value in between 0 and 1.</summary>
|
|
public FloatProperty targetPositionWeight;
|
|
/// <summary>The weight for which target rotation has an effect on IK calculations. This is a value in between 0 and 1.</summary>
|
|
public FloatProperty targetRotationWeight;
|
|
/// <summary>The weight for which hint transform has an effect on IK calculations. This is a value in between 0 and 1.</summary>
|
|
public FloatProperty hintWeight;
|
|
|
|
/// <inheritdoc />
|
|
public FloatProperty jobWeight { get; set; }
|
|
|
|
/// <summary>
|
|
/// Defines what to do when processing the root motion.
|
|
/// </summary>
|
|
/// <param name="stream">The animation stream to work on.</param>
|
|
public void ProcessRootMotion(AnimationStream stream) { }
|
|
|
|
/// <summary>
|
|
/// Defines what to do when processing the animation.
|
|
/// </summary>
|
|
/// <param name="stream">The animation stream to work on.</param>
|
|
public void ProcessAnimation(AnimationStream stream)
|
|
{
|
|
jobWeight.Set(stream, 1f);
|
|
|
|
AnimationRuntimeUtils.InverseSolveTwoBoneIK(stream, root, mid, tip, target, hint,
|
|
targetPositionWeight.Get(stream),
|
|
targetRotationWeight.Get(stream),
|
|
hintWeight.Get(stream), targetOffset);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The TwoBoneIK inverse constraint job binder.
|
|
/// </summary>
|
|
/// <typeparam name="T">The constraint data type</typeparam>
|
|
public class TwoBoneIKInverseConstraintJobBinder<T> : AnimationJobBinder<TwoBoneIKInverseConstraintJob, T>
|
|
where T : struct, IAnimationJobData, ITwoBoneIKConstraintData
|
|
{
|
|
/// <inheritdoc />
|
|
public override TwoBoneIKInverseConstraintJob Create(Animator animator, ref T data, Component component)
|
|
{
|
|
var job = new TwoBoneIKInverseConstraintJob();
|
|
|
|
job.root = ReadOnlyTransformHandle.Bind(animator, data.root);
|
|
job.mid = ReadOnlyTransformHandle.Bind(animator, data.mid);
|
|
job.tip = ReadOnlyTransformHandle.Bind(animator, data.tip);
|
|
job.target = ReadWriteTransformHandle.Bind(animator, data.target);
|
|
|
|
if (data.hint != null)
|
|
job.hint = ReadWriteTransformHandle.Bind(animator, data.hint);
|
|
|
|
job.targetOffset = AffineTransform.identity;
|
|
if (data.maintainTargetPositionOffset)
|
|
job.targetOffset.translation = -(data.tip.position - data.target.position);
|
|
if (data.maintainTargetRotationOffset)
|
|
job.targetOffset.rotation = Quaternion.Inverse(data.tip.rotation) * data.target.rotation;
|
|
|
|
job.targetPositionWeight = FloatProperty.Bind(animator, component, data.targetPositionWeightFloatProperty);
|
|
job.targetRotationWeight = FloatProperty.Bind(animator, component, data.targetRotationWeightFloatProperty);
|
|
job.hintWeight = FloatProperty.Bind(animator, component, data.hintWeightFloatProperty);
|
|
|
|
return job;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Destroy(TwoBoneIKInverseConstraintJob job)
|
|
{
|
|
}
|
|
}
|
|
}
|