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namespace UnityEngine.Animations.Rigging
{
/// <summary>
/// This interface is used to represent all constraint data structs.
/// </summary>
public interface IAnimationJobData
{
/// <summary>
/// Retrieves the data valid state.
/// </summary>
/// <returns>Returns true if data can be successfully used in a constraint. Returns false otherwise.</returns>
bool IsValid();
/// <summary>
/// Resets values to defaults.
/// </summary>
void SetDefaultValues();
}
}