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using System.Collections.Generic;
namespace UnityEngine.Animations.Rigging
{
/// <summary>
/// This interface represents classes that hold and serialize effectors.
/// Effectors do nothing during runtime.
/// </summary>
public interface IRigEffectorHolder
{
#if UNITY_EDITOR
/// <summary>List of rig effectors associated with this IRigEffectorHolder.
IEnumerable<RigEffectorData> effectors { get; }
/// <summary>Adds a new effector to the IRigEffectorHolder.</summary>
/// <param name="transform">The Transform represented by the effector.</param>
/// <param name="style">The visual style of the effector.</param>
void AddEffector(Transform transform, RigEffectorData.Style style);
/// <summary>Removes an effector from the IRigEffectorHolder.</summary>
/// <param name="transform">The Transform from which to remove the effector.</param>
void RemoveEffector(Transform transform);
/// <summary>Queries whether there is an effector for the specified Transform.</summary>
/// <param name="transform">The Transform to query.</param>
/// <returns>True if there is an effector for this transform. False otherwise.</returns>
bool ContainsEffector(Transform transform);
#endif
}
}