You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

121 lines
5.1 KiB

using System.IO;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEditor.AssetImporters;
namespace UnityEditor.Rendering.HighDefinition
{
class ThreeDSMaterialDescriptionPreprocessor : AssetPostprocessor
{
static readonly uint k_Version = 2;
static readonly int k_Order = -980;
public override uint GetVersion()
{
return k_Version;
}
public override int GetPostprocessOrder()
{
return k_Order;
}
public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips)
{
if (HDRenderPipeline.currentAsset == null)
return;
var lowerCasePath = Path.GetExtension(assetPath).ToLower();
if (lowerCasePath != ".3ds")
return;
var shader = Shader.Find("HDRP/Lit");
if (shader == null)
return;
material.shader = shader;
material.SetShaderPassEnabled("DistortionVectors", false);
material.SetShaderPassEnabled("TransparentDepthPrepass", false);
material.SetShaderPassEnabled("TransparentDepthPostpass", false);
material.SetShaderPassEnabled("TransparentBackface", false);
material.SetShaderPassEnabled("MOTIONVECTORS", false);
TexturePropertyDescription textureProperty;
float floatProperty;
Vector4 vectorProperty;
description.TryGetProperty("diffuse", out vectorProperty);
vectorProperty.x /= 255.0f;
vectorProperty.y /= 255.0f;
vectorProperty.z /= 255.0f;
vectorProperty.w /= 255.0f;
description.TryGetProperty("transparency", out floatProperty);
bool isTransparent = vectorProperty.w <= 0.99f || floatProperty > .0f;
if (isTransparent)
{
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
material.SetFloat("_BlendMode", (float)BlendingMode.Alpha);
material.SetFloat("_EnableBlendModePreserveSpecularLighting", 1.0f);
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
material.EnableKeyword("_ENABLE_FOG_ON_TRANSPARENT");
material.EnableKeyword("_ALPHATEST_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
material.SetFloat("_SurfaceType", 1.0f);
material.SetFloat("_Cutoff", .0f);
material.SetFloat("_AlphaCutoffEnable", 1.0f);
material.SetFloat("_AlphaCutoff", .0f);
material.SetFloat("_AlphaCutoffShadow", 1.0f);
material.SetFloat("_UseShadowThreshold", 1.0f);
}
else
{
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.renderQueue = -1;
}
if (floatProperty > .0f)
vectorProperty.w = 1.0f - floatProperty;
Color diffuseColor = vectorProperty;
material.SetColor("_Color", PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor);
material.SetColor("_BaseColor", PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor);
if (description.TryGetProperty("EmissiveColor", out vectorProperty))
{
material.SetColor("_EmissionColor", vectorProperty);
material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
material.EnableKeyword("_EMISSION");
}
if (description.TryGetProperty("texturemap1", out textureProperty))
{
SetMaterialTextureProperty("_MainTex", material, textureProperty);
SetMaterialTextureProperty("_BaseColorMap", material, textureProperty);
}
if (description.TryGetProperty("bumpmap", out textureProperty) && textureProperty.texture != null)
{
if (material.HasProperty("_BumpMap"))
{
SetMaterialTextureProperty("_BumpMap", material, textureProperty);
material.EnableKeyword("_NORMALMAP_TANGENT_SPACE");
}
}
}
static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty)
{
material.SetTexture(propertyName, textureProperty.texture);
material.SetTextureOffset(propertyName, textureProperty.offset);
material.SetTextureScale(propertyName, textureProperty.scale);
}
}
}