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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef WORLDLIGHTMANAGER_CS_HLSL
#define WORLDLIGHTMANAGER_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.WorldLightVolume
// PackingRules = Exact
struct WorldLightVolume
{
float3 position;
uint flags;
float3 range;
uint shape;
uint lightType;
uint lightIndex;
};
#endif