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using UnityEditor;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
using UnityEngine;
using Debug = System.Diagnostics.Debug;
namespace UnityEditor.ShaderGraph
{
[CustomEditor(typeof(ShaderSubGraphImporter))]
class ShaderSubGraphImporterEditor : ScriptedImporterEditor
{
public override bool showImportedObject => Unsupported.IsDeveloperMode();
protected override bool needsApplyRevert => false;
public override void OnInspectorGUI()
{
if (GUILayout.Button("Open Shader Editor"))
{
AssetImporter importer = target as AssetImporter;
Debug.Assert(importer != null, "importer != null");
ShaderGraphImporterEditor.ShowGraphEditWindow(importer.assetPath);
}
ApplyRevertGUI();
}
}
}