You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
2.7 KiB
72 lines
2.7 KiB
using System;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>
|
|
/// A graphics settings container for settings related to the Render Graph for all Scriptable Render Pipelines.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// To change those settings, go to Editor > Project Settings in the Graphics tab.
|
|
/// Changing this through the API is only allowed in the Editor. In the Player, this raises an error.
|
|
/// </remarks>
|
|
/// <seealso cref="IRenderPipelineGraphicsSettings"/>
|
|
/// <example>
|
|
/// <para> This example demonstrates how to determine if your project uses RenderGraph's compilation caching. </para>
|
|
/// <code>
|
|
/// using UnityEngine.Rendering;
|
|
///
|
|
/// public static class RenderGraphHelper
|
|
/// {
|
|
/// public static bool enableCompilationCaching
|
|
/// {
|
|
/// get
|
|
/// {
|
|
/// var gs = GraphicsSettings.GetRenderPipelineSettings<RenderGraphGlobalSettings>();
|
|
/// if (gs == null) //not in SRP
|
|
/// return false;
|
|
/// return gs.enableCompilationCaching;
|
|
/// }
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
[Serializable]
|
|
[SupportedOnRenderPipeline]
|
|
[Categorization.CategoryInfo(Name = "Render Graph", Order = 50)]
|
|
[Categorization.ElementInfo(Order = 0)]
|
|
public class RenderGraphGlobalSettings : IRenderPipelineGraphicsSettings
|
|
{
|
|
enum Version
|
|
{
|
|
Initial,
|
|
Count,
|
|
Last = Count - 1
|
|
}
|
|
|
|
bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
|
|
|
|
[SerializeField, HideInInspector]
|
|
private Version m_version = Version.Last;
|
|
int IRenderPipelineGraphicsSettings.version => (int)m_version;
|
|
|
|
[RecreatePipelineOnChange , SerializeField, Tooltip("Enable caching of render graph compilation from one frame to another.")]
|
|
private bool m_EnableCompilationCaching = true;
|
|
|
|
/// <summary>Enable Compilation caching for render graph.</summary>
|
|
public bool enableCompilationCaching
|
|
{
|
|
get => m_EnableCompilationCaching;
|
|
set => this.SetValueAndNotify(ref m_EnableCompilationCaching, value);
|
|
}
|
|
|
|
[RecreatePipelineOnChange , SerializeField, Tooltip("Enable validity checks of render graph in Editor and Development mode. Always disabled in Release build.")]
|
|
private bool m_EnableValidityChecks = true;
|
|
|
|
/// <summary>Enable validity checks for render graph. Always disabled in Release mode.</summary>
|
|
public bool enableValidityChecks
|
|
{
|
|
get => m_EnableValidityChecks;
|
|
set => this.SetValueAndNotify(ref m_EnableValidityChecks, value);
|
|
}
|
|
}
|
|
}
|