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18 lines
596 B
18 lines
596 B
using System;
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namespace UnityEngine.Rendering
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{
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[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
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internal unsafe struct OcclusionCullingDebugShaderVariables
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{
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public Vector4 _DepthSizeInOccluderPixels;
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[HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))]
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public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4];
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public uint _OccluderMipLayoutSizeX;
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public uint _OccluderMipLayoutSizeY;
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public uint _OcclusionCullingDebugPad0;
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public uint _OcclusionCullingDebugPad1;
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}
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}
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