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20 lines
588 B
20 lines
588 B
namespace UnityEngine.Rendering.HighDefinition
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{
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struct HDProbeCullState
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{
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CullingGroup m_CullingGroup;
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HDProbe[] m_HDProbes;
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Hash128 m_StateHash;
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internal CullingGroup cullingGroup => m_CullingGroup;
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internal HDProbe[] hdProbes => m_HDProbes;
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internal Hash128 stateHash => m_StateHash;
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internal HDProbeCullState(CullingGroup cullingGroup, HDProbe[] hdProbes, Hash128 stateHash)
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{
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m_CullingGroup = cullingGroup;
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m_HDProbes = hdProbes;
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m_StateHash = stateHash;
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}
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}
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}
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