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using UnityEngine.Serialization;
namespace UnityEngine.Rendering.HighDefinition
{
partial class HDRenderPipelineRuntimeResources : IVersionable<HDRenderPipelineRuntimeResources.Version>, IMigratableAsset
{
enum Version
{
None,
First,
RemovedEditorOnlyResources = 4
}
[HideInInspector, SerializeField, FormerlySerializedAs("version")]
Version m_Version = MigrationDescription.LastVersion<Version>();
Version IVersionable<Version>.version
{
get => m_Version;
set => m_Version = value;
}
#if UNITY_EDITOR //formerly migration were only handled in editor for this asset
static readonly MigrationDescription<Version, HDRenderPipelineRuntimeResources> k_Migration = MigrationDescription.New(
MigrationStep.New(Version.RemovedEditorOnlyResources, (HDRenderPipelineRuntimeResources i) =>
{
//force full reimport to remove moved resources
ResourceReloader.ReloadAllNullIn(i, HDUtils.GetHDRenderPipelinePath());
})
);
bool IMigratableAsset.Migrate() => k_Migration.Migrate(this);
bool IMigratableAsset.IsAtLastVersion()
=> m_Version >= MigrationDescription.LastVersion<Version>();
#endif
}
}