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5 lines
333 B
5 lines
333 B
// We need only need one bounce given that we want to see the objects and then direct lighting is not done using raytracing
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#pragma max_recursion_depth 10
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#define PROBE_VOLUMES_L1
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RayTracingIndirectDiffuse.hlsl"
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