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namespace UnityEngine.Splines
{
/// <summary>
/// Describes the direction of a <see cref="BezierKnot"/> tangent. A spline is composed of a list of
/// <see cref="BezierKnot"/>, where every knot can be either the start or end of a <see cref="BezierCurve"/>. The
/// <see cref="BezierTangent"/> enum indicates which tangent should be used to construct a curve.
/// </summary>
public enum BezierTangent
{
/// <summary>
/// The "In" tangent is the second tangent in a curve composed of two knots.
/// </summary>
In = 0,
/// <summary>
/// The "Out" tangent is the first tangent in a curve composed of two knots.
/// </summary>
Out = 1
}
}