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using UnityEngine;
using UnityEngine.Animations.Rigging;
using System.Collections.Generic;
namespace UnityEditor.Animations.Rigging
{
[CustomEditor(typeof(MultiRotationConstraint))]
[CanEditMultipleObjects]
class MultiRotationConstraintEditor : Editor
{
SerializedProperty m_Weight;
SerializedProperty m_ConstrainedObject;
SerializedProperty m_ConstrainedAxes;
SerializedProperty m_SourceObjects;
SerializedProperty m_MaintainOffset;
SerializedProperty m_Offset;
readonly FoldoutState m_SettingsToggle = FoldoutState.ForSettings<MultiRotationConstraintEditor>();
void OnEnable()
{
m_Weight = serializedObject.FindProperty("m_Weight");
var data = serializedObject.FindProperty("m_Data");
m_ConstrainedObject = data.FindPropertyRelative("m_ConstrainedObject");
m_ConstrainedAxes = data.FindPropertyRelative("m_ConstrainedAxes");
m_SourceObjects = data.FindPropertyRelative("m_SourceObjects");
m_MaintainOffset = data.FindPropertyRelative("m_MaintainOffset");
m_Offset = data.FindPropertyRelative("m_Offset");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_Weight, CommonContent.weight);
EditorGUILayout.PropertyField(m_ConstrainedObject, CommonContent.constrainedObject);
EditorGUILayout.PropertyField(m_ConstrainedAxes, CommonContent.constrainedAxesRotation);
EditorGUILayout.PropertyField(m_SourceObjects, CommonContent.sourceObjectsWeightedRotation);
m_SettingsToggle.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsToggle.value, CommonContent.settings);
if (m_SettingsToggle.value)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_MaintainOffset, CommonContent.maintainRotationOffset);
EditorGUILayout.PropertyField(m_Offset, CommonContent.offsetRotation);
EditorGUI.indentLevel--;
}
EditorGUILayout.EndFoldoutHeaderGroup();
serializedObject.ApplyModifiedProperties();
}
[MenuItem("CONTEXT/MultiRotationConstraint/Transfer motion to constraint", false, 611)]
public static void TransferMotionToConstraint(MenuCommand command)
{
var constraint = command.context as MultiRotationConstraint;
var axesMask = new Vector3(
System.Convert.ToSingle(constraint.data.constrainedXAxis),
System.Convert.ToSingle(constraint.data.constrainedYAxis),
System.Convert.ToSingle(constraint.data.constrainedZAxis));
if (Vector3.Dot(axesMask, axesMask) < 3f)
{
Debug.LogWarning("Multi-Rotation constraint with one or more Constrained Axes toggled off may lose precision when transferring its motion to constraint.");
}
BakeUtils.TransferMotionToConstraint(constraint);
}
[MenuItem("CONTEXT/MultiRotationConstraint/Transfer motion to skeleton", false, 612)]
public static void TransferMotionToSkeleton(MenuCommand command)
{
var constraint = command.context as MultiRotationConstraint;
BakeUtils.TransferMotionToSkeleton(constraint);
}
[MenuItem("CONTEXT/MultiRotationConstraint/Transfer motion to constraint", true)]
[MenuItem("CONTEXT/MultiRotationConstraint/Transfer motion to skeleton", true)]
public static bool TransferMotionValidate(MenuCommand command)
{
var constraint = command.context as MultiRotationConstraint;
return BakeUtils.TransferMotionValidate(constraint);
}
}
[BakeParameters(typeof(MultiRotationConstraint))]
class MultiRotationConstraintBakeParameters : BakeParameters<MultiRotationConstraint>
{
public override bool canBakeToSkeleton => true;
public override bool canBakeToConstraint => true;
public override IEnumerable<EditorCurveBinding> GetSourceCurveBindings(RigBuilder rigBuilder, MultiRotationConstraint constraint)
{
var bindings = new List<EditorCurveBinding>();
for (int i = 0; i < constraint.data.sourceObjects.Count; ++i)
{
var sourceObject = constraint.data.sourceObjects[i];
EditorCurveBindingUtils.CollectRotationBindings(rigBuilder.transform, sourceObject.transform, bindings);
EditorCurveBindingUtils.CollectPropertyBindings(rigBuilder.transform, constraint, ((IMultiRotationConstraintData)constraint.data).sourceObjectsProperty + ".m_Item" + i + ".weight", bindings);
}
return bindings;
}
public override IEnumerable<EditorCurveBinding> GetConstrainedCurveBindings(RigBuilder rigBuilder, MultiRotationConstraint constraint)
{
var bindings = new List<EditorCurveBinding>();
EditorCurveBindingUtils.CollectRotationBindings(rigBuilder.transform, constraint.data.constrainedObject, bindings);
return bindings;
}
}
}