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namespace UnityEditor.Rendering
{
public static partial class CameraUI
{
/// <summary>
/// Environment Section
/// </summary>
public static partial class Environment
{
/// <summary>Draws layer mask planes related fields on the inspector</summary>
/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask);
}
}
}
}