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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
#define OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
// Generated from UnityEngine.Rendering.OcclusionCullingDebugShaderVariables
// PackingRules = Exact
CBUFFER_START(OcclusionCullingDebugShaderVariables)
float4 _DepthSizeInOccluderPixels;
uint4 _OccluderMipBounds[8];
uint _OccluderMipLayoutSizeX;
uint _OccluderMipLayoutSizeY;
uint _OcclusionCullingDebugPad0;
uint _OcclusionCullingDebugPad1;
CBUFFER_END
#endif