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32 lines
1.1 KiB
32 lines
1.1 KiB
using System;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Lightmap Sampling global settings class.
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/// </summary>
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[Serializable]
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[SupportedOnRenderPipeline()]
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[Categorization.CategoryInfo(Name = "Lightmap Sampling Settings", Order = 20)]
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public class LightmapSamplingSettings : IRenderPipelineGraphicsSettings
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{
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[SerializeField, HideInInspector]
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int m_Version = 1;
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int IRenderPipelineGraphicsSettings.version { get => m_Version; }
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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[SerializeField, Tooltip("Use Bicubic Lightmap Sampling. Enabling this will improve the appearance of lightmaps, but may worsen performance on lower end platforms.")]
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bool m_UseBicubicLightmapSampling;
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/// <summary>
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/// Whether to use bicubic sampling for lightmaps.
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/// </summary>
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public bool useBicubicLightmapSampling
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{
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get => m_UseBicubicLightmapSampling;
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set => this.SetValueAndNotify(ref m_UseBicubicLightmapSampling, value, nameof(m_UseBicubicLightmapSampling));
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}
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}
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}
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