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using UnityEngine;
using UnityEngine.Rendering;
using System.Collections.Generic;
namespace UnityEngine.Rendering.Tests
{
class SecondCustomRenderPipelineAsset : RenderPipelineAsset<SecondCustomRenderPipeline>
{
protected override RenderPipeline CreatePipeline()
=> new SecondCustomRenderPipeline();
}
class SecondCustomRenderPipeline : RenderPipeline
{
protected override void Render(ScriptableRenderContext context, List<Camera> cameras)
{
}
}
}