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38 lines
1.2 KiB
38 lines
1.2 KiB
using System;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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// Include material common properties names
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using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
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namespace UnityEditor.Rendering.HighDefinition
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{
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/// <summary>
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/// GUI for HDRP Decal materials (does not include ShaderGraphs)
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/// </summary>
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class DecalUI : HDShaderGUI
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{
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[Flags]
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enum Expandable : uint
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{
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SurfaceOptions = 1 << 0,
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SurfaceInputs = 1 << 1,
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Sorting = 1 << 2,
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}
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MaterialUIBlockList uiBlocks = new MaterialUIBlockList
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{
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new DecalSurfaceOptionsUIBlock((MaterialUIBlock.ExpandableBit)Expandable.SurfaceOptions),
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new DecalSurfaceInputsUIBlock((MaterialUIBlock.ExpandableBit)Expandable.SurfaceInputs),
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new DecalSortingInputsUIBlock((MaterialUIBlock.ExpandableBit)Expandable.Sorting),
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};
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protected override void OnMaterialGUI(MaterialEditor materialEditor, MaterialProperty[] props)
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{
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uiBlocks.OnGUI(materialEditor, props);
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}
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public override void ValidateMaterial(Material material) => DecalAPI.ValidateMaterial(material);
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}
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}
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