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17 lines
423 B
17 lines
423 B
using System;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class HDFullscreenData : HDTargetData
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{
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[SerializeField]
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bool m_ShowOnlyHDStencilBits = true;
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public bool showOnlyHDStencilBits
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{
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get => m_ShowOnlyHDStencilBits;
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set => m_ShowOnlyHDStencilBits = value;
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}
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}
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}
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