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using System;
using System.Collections.Generic;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEditor.ShaderGraph;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
class HDPropertiesHeader : Toggle
{
public HDPropertiesHeader(string label) : base(label)
{
}
}
}