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25 lines
555 B
25 lines
555 B
using UnityEngine;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class HDSixWayData : HDTargetData
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{
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[SerializeField]
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bool m_ReceiveShadows = true;
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public bool receiveShadows
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{
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get => m_ReceiveShadows;
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set => m_ReceiveShadows = value;
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}
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[SerializeField]
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bool m_UseColorAbsorption = true;
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public bool useColorAbsorption
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{
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get => m_UseColorAbsorption;
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set => m_UseColorAbsorption = value;
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}
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}
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}
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