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using System;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
class HDUnlitData : HDTargetData
{
[SerializeField]
bool m_EnableShadowMatte = false;
public bool enableShadowMatte
{
get => m_EnableShadowMatte;
set => m_EnableShadowMatte = value;
}
[SerializeField]
bool m_DistortionOnly = false;
public bool distortionOnly
{
get => m_DistortionOnly;
set => m_DistortionOnly = value;
}
}
}