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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
class WaterData : HDTargetData
{
}
class WaterDecalData : HDTargetData
{
public bool affectsDeformation = true;
public bool affectsFoam = true;
public bool affectsSimulationMask = true;
public bool affectsLargeCurrent = true;
public bool affectsRipplesCurrent = true;
}
}