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16 lines
399 B
16 lines
399 B
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class WaterData : HDTargetData
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{
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}
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class WaterDecalData : HDTargetData
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{
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public bool affectsDeformation = true;
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public bool affectsFoam = true;
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public bool affectsSimulationMask = true;
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public bool affectsLargeCurrent = true;
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public bool affectsRipplesCurrent = true;
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}
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}
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