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using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CanEditMultipleObjects]
[CustomEditor(typeof(GradientSky))]
class GradientSkySettingsEditor : SkySettingsEditor
{
SerializedDataParameter m_Bottom;
SerializedDataParameter m_Middle;
SerializedDataParameter m_Top;
SerializedDataParameter m_GradientMultiplier;
public override void OnEnable()
{
base.OnEnable();
m_CommonUIElementsMask = (uint)SkySettingsUIElement.UpdateMode
| (uint)SkySettingsUIElement.SkyIntensity;
var o = new PropertyFetcher<GradientSky>(serializedObject);
m_Bottom = Unpack(o.Find(x => x.bottom));
m_Middle = Unpack(o.Find(x => x.middle));
m_Top = Unpack(o.Find(x => x.top));
m_GradientMultiplier = Unpack(o.Find(x => x.gradientDiffusion));
}
public override void OnInspectorGUI()
{
PropertyField(m_Top);
PropertyField(m_Middle);
PropertyField(m_Bottom);
PropertyField(m_GradientMultiplier);
base.CommonSkySettingsGUI();
}
}
}