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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SCREENSPACEGLOBALILLUMINATION_CS_HLSL
#define SCREENSPACEGLOBALILLUMINATION_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.IndirectDiffuseMode: static fields
//
#define INDIRECTDIFFUSEMODE_OFF (0)
#define INDIRECTDIFFUSEMODE_SCREEN_SPACE (1)
#define INDIRECTDIFFUSEMODE_RAY_TRACED (2)
#define INDIRECTDIFFUSEMODE_MIXED (3)
#endif