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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef VOLUMETRICCLOUDSDEF_CS_HLSL
#define VOLUMETRICCLOUDSDEF_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesClouds
// PackingRules = Exact
CBUFFER_START(ShaderVariablesClouds)
float _HighestCloudAltitude;
float _LowestCloudAltitude;
float _CloudNearPlane;
float _CameraSpace;
int _NumPrimarySteps;
int _NumLightSteps;
float2 _ShadowRegionSize;
float2 _WindDirection;
float2 _WindVector;
float2 _ShapeNoiseOffset;
float _VerticalShapeWindDisplacement;
float _VerticalErosionWindDisplacement;
float _VerticalShapeNoiseOffset;
float _LargeWindSpeed;
float _MediumWindSpeed;
float _SmallWindSpeed;
float4 _SunLightColor;
float4 _SunDirection;
float4 _CloudMapTiling;
float _MultiScattering;
float _PowderEffectIntensity;
float _NormalizationFactor;
float _DensityMultiplier;
float _ShapeFactor;
float _ShapeScale;
float _MicroErosionFactor;
float _MicroErosionScale;
float _ErosionOcclusion;
float _ErosionFactor;
float _ErosionScale;
float _CloudHistoryInvalidation;
float4 _ScatteringTint;
float4 _FinalScreenSize;
float4 _IntermediateScreenSize;
float4 _TraceScreenSize;
float2 _HistoryViewportScale;
int2 _ReprojDepthMipOffset;
int _LowResolutionEvaluation;
int _EnableIntegration;
int _ValidSceneDepth;
uint _IntermediateResolutionScale;
int _AccumulationFrameIndex;
int _SubPixelIndex;
float _NearPlaneReprojection;
float _MaxStepSize;
float4x4 _CloudsPixelCoordToViewDirWS[2];
float4x4 _CameraPrevViewProjection[2];
float _AltitudeDistortion;
float _ErosionFactorCompensation;
int _EnableFastToneMapping;
float _TemporalAccumulationFactor;
float _FadeInStart;
float _FadeInDistance;
float _ImprovedTransmittanceBlend;
float _PaddingVC0;
float4 _DistanceBasedWeights[12];
CBUFFER_END
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesCloudsShadows
// PackingRules = Exact
CBUFFER_START(ShaderVariablesCloudsShadows)
float _ShadowIntensity;
float _PaddingVCS0;
int _ShadowCookieResolution;
float _PaddingVCS1;
float4 _CloudShadowSunOrigin;
float4 _CloudShadowSunRight;
float4 _CloudShadowSunUp;
float4 _CloudShadowSunForward;
float4 _CameraPositionPS;
CBUFFER_END
#endif