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13 lines
578 B
13 lines
578 B
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialGBufferMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/RaytracingMaterialGBufferMacros.hlsl"
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// Structure that defines the current state of the intersection
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struct RayIntersectionGBuffer
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{
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float t;
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GBufferType0 gbuffer0;
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GBufferType1 gbuffer1;
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GBufferType2 gbuffer2;
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GBufferType3 gbuffer3;
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};
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