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// We need only need one bounce given that we want to see the objects and then direct lighting is not done using raytracing
#pragma max_recursion_depth 10
// TODO, need to remove the 1 as there is a bug in the ProbeVolume.hlsl file
#define PROBE_VOLUMES_L2 1
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RayTracingIndirectDiffuse.hlsl"