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46 lines
1.5 KiB
46 lines
1.5 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESRAYTRACING_CS_HLSL
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#define SHADERVARIABLESRAYTRACING_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.HDLightClusterDefinitions: static fields
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//
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#define CLUSTER_SIZE (int3(64, 32, 64))
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#define CLUSTER_CELL_COUNT (131072)
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#define CELL_META_DATA_SIZE (5)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracing
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesRaytracing, b3)
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float _RayTracingPadding0;
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float _RaytracingRayMaxLength;
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int _RaytracingNumSamples;
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int _RaytracingSampleIndex;
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float _RaytracingIntensityClamp;
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int _RayCountEnabled;
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int _RaytracingPreExposition;
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float _RaytracingCameraNearPlane;
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float _RaytracingPixelSpreadAngle;
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float _RaytracingReflectionMinSmoothness;
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float _RaytracingReflectionSmoothnessFadeStart;
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int _RaytracingMinRecursion;
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int _RaytracingMaxRecursion;
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int _RayTracingDiffuseLightingOnly;
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float _DirectionalShadowFallbackIntensity;
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float _RayTracingLodBias;
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int _RayTracingRayMissFallbackHierarchy;
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int _RayTracingRayMissUseAmbientProbeAsSky;
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int _RayTracingLastBounceFallbackHierarchy;
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int _RayTracingClampingFlag;
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float _RayTracingAmbientProbeDimmer;
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int _RayTracingAPVRayMiss;
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float _RayTracingRayBias;
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float _RayTracingDistantRayBias;
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int _RayTracingReflectionFrameIndex;
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uint _RaytracingAPVLayerMask;
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CBUFFER_END
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#endif
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