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#ifndef UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED
#define UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.cs.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl"
// Indices into metadata
#define CELL_META_DATA_TOTAL_INDEX 0
#define CELL_META_DATA_PUNCTUAL_END_INDEX 1
#define CELL_META_DATA_AREA_END_INDEX 2
#define CELL_META_DATA_ENV_END_INDEX 3
#define CELL_META_DATA_DECAL_END_INDEX 4
GLOBAL_RESOURCE(StructuredBuffer<uint>, _RaytracingLightCluster, RAY_TRACING_LIGHT_CLUSTER_REGISTER);
#endif // UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED