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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
class RuntimeExampleTest
{
[Test]
public void PlayModeSampleTestSimplePasses()
{
// Use the Assert class to test conditions.
}
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
[Ignore("Unstable: https://jira.unity3d.com/browse/UUM-102848")]
public IEnumerator PlayModeSampleTestWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// yield to skip a frame
yield return null;
}
}