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26 lines
501 B
26 lines
501 B
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using System;
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namespace UnityEngine.Rendering.UnifiedRayTracing
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{
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internal enum UnifiedRayTracingError
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{
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Unknown,
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OutOfGraphicsBufferMemory,
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}
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internal class UnifiedRayTracingException : Exception
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{
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public UnifiedRayTracingException(string message, UnifiedRayTracingError errorCode)
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: base(message)
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{
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this.errorCode = errorCode;
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}
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public UnifiedRayTracingError errorCode { get; private set; }
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}
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}
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