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using System;
using UnityEngine;
namespace UnityEngine.Splines
{
/// <summary>
/// SplineDataHandleAttribute can be use to add custom handles to <see cref="SplineData{T}"/>.
/// The custom drawer class must inherit from SplineDataHandle and override one of the Draw static method.
/// </summary>
[Obsolete("Use SplineDataHandles.DataPointHandles instead and EditorTools to interact with SplineData.", false)]
[AttributeUsage(AttributeTargets.Field)]
public abstract class SplineDataHandleAttribute : Attribute {}
}