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using System.Linq;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFX
{
[VFXHelpURL("Block-VariableRate")]
[VFXInfo(name = "Variable Spawn Rate", category = "Spawn")]
class VFXSpawnerVariableRate : VFXAbstractSpawner
{
public override string name { get { return "Variable Spawn Rate"; } }
public override VFXTaskType spawnerType { get { return VFXTaskType.VariableRateSpawner; } }
public class InputProperties
{
[Tooltip("Sets the minimum and maximum number of particles to be spawned per second.")]
public Vector2 Rate = new Vector2(0, 10);
[Tooltip("Sets the minimum and maximum time period before a new spawn rate is randomly selected.")]
public Vector2 Period = new Vector2(0, 1);
}
public override IEnumerable<VFXNamedExpression> parameters
{
get
{ // Get InputProperties
var namedExpressions = GetExpressionsFromSlots(this);
yield return new VFXNamedExpression(namedExpressions.First(e => e.name == "Rate").exp, "nb");
yield return new VFXNamedExpression(namedExpressions.First(e => e.name == "Period").exp, "period");
}
}
}
}