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24 lines
786 B
24 lines
786 B
using UnityEngine.Animations.Rigging;
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namespace UnityEditor.Animations.Rigging
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{
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/// <summary>
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/// TwistChain inverse constraint.
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/// </summary>
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/// <seealso cref="TwistChainConstraint"/>
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[InverseRigConstraint(typeof(TwistChainConstraint))]
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public class TwistChainInverseConstraint : OverrideRigConstraint<
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TwistChainConstraint,
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TwistChainInverseConstraintJob,
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TwistChainConstraintData,
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TwistChainInverseConstraintJobBinder<TwistChainConstraintData>
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>
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="baseConstraint">Base constraint to override.</param>
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public TwistChainInverseConstraint(TwistChainConstraint baseConstraint) : base(baseConstraint) {}
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}
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}
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