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using System;
using UnityEngine;
namespace UnityEditor.Rendering
{
/// <summary>
/// Item to store information used by <see cref="MaterialHeaderScopeList"></see>/>
/// </summary>
internal struct MaterialHeaderScopeItem
{
/// <summary><see cref="GUIContent"></see> that will be rendered on the <see cref="MaterialHeaderScope"></see></summary>
public GUIContent headerTitle { get; set; }
/// <summary>The bitmask for this scope</summary>
public uint expandable { get; set; }
/// <summary>The action that will draw the controls for this scope</summary>
public Action<Material> drawMaterialScope { get; set; }
/// <summary>The url of the scope</summary>
public string url { get; set; }
}
}